Life Credits (LC) are the game's token layer: optional perks, card games, peeks at unearned card art — the fun stuff around the edges of survival. The economy is small enough to hold in your head, and this guide is all of it.
Credits spend on convenience and play, never on power. Card games cost a credit a hand. Peeking at an unearned job card's art and back costs one. Assorted QoL perks take credits instead of cash or time. Nothing in the shop or the token layer buys jobs, raises, credentials, or children — that wall is absolute, and any strategy built on crossing it is built on sand.
Daily check-ins are the faucet: show up, earn. Referrals that complete raise your bank capacity — first one slot, then two more, then three, following the triangular run — which matters more than it sounds, because capacity is what lets you hold earnings instead of wasting them. Events and milestones add more. A free player who checks in daily earns steadily all life long; there is no artificial drought pushing you to pay.
Your bank starts at 10 capacity and grows toward 20 through referrals, loyalty months, and shop capacity purchases. Here is the trap new players fall into: earnings that arrive at a full bank are wasted. If your bank is 10/10 when the daily check-in lands, those credits evaporate. Watch the meter. Spend down before big earning days, or bank the surplus into vouchers.
You can bank 10 credits into a stackable voucher from the shop, then use it later, gift it to a friend, or sell it on the Market for in-game cash. That convertibility makes vouchers the savings account of the token economy: surplus earnings go in as vouchers, planned spending comes back out. Gifted vouchers also bootstrap friends, and sold ones turn idle tokens into working cash — which is how free players fund ambitions without spending a cent.
Turn tokens into cash: Market Trading Guide. Secure the cash layer: Money & Budgeting.
Earn Your Credits →