How to Play SaltaVidas

You start at 18 with $75 to your name, a high school diploma, no job, and nowhere to live — and no idea what you're doing. So: just like real life. The difference is that your character keeps aging whether you're watching or not — one game day every ~2 real hours — so you can check in a few times a day, make some decisions, and walk away. The game does not require your constant attention. It just quietly judges your choices in the background.

The story art and event narratives are AI-generated, directed by a human with actual opinions. Some careers in here may be under AI pressure in the real world. That's fine. That's kind of the point. Read more about that.

The game's opening screen: you're 18, broke, and on your own, with a prompt to get a job.
Day one: 18, broke, on your own. The whole game starts here.
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The First Thing to Do

Get a job. Seriously, do this first. Open the Career tab, find something green (green means you qualify), and hit Apply. Fast food, retail, dishwasher, janitor — doesn't matter. You need income. Everything else flows from income.

The Career tab showing 'Available Now' jobs in green — Fast Food, Retail, Dishwasher, Janitor — that you qualify for and can click to apply.
Anything green under "Available Now" is yours for the taking — click to apply.
Don't overthink the first job. You're not marrying it. You're buying time to get educated and qualified for something better. A few game-weeks of washing dishes can fund a degree that changes your character's trajectory entirely.

Your Vital Stats (Don't Let These Hit Zero)

Six numbers run your life. Neglect them and things start going sideways — slowly at first, then all at once.

StatWhat It IsWhat Happens at Zero
HealthMedical wellnessDeath. Actual death. You get a eulogy.
HungerHow recently you've eatenHealth starts draining. Eat something.
ThirstHow hydrated you areHealth drains too — and heat makes it worse. Drink water.
EnergyHow rested you areEverything you do works worse.
HygieneHow clean you arePeople notice. Shower. It's free at home and good for morale.
FitnessPhysical capabilityPhysical jobs and military careers flag you.
The Life Stats rail showing Vitals (Health, Energy, Hunger, Thirst, Hygiene, Fitness) plus Life, Family, and Character stats with colored bars and labels.
The Life Stats rail — your vitals at a glance, every one labeled.

Hunger, thirst, and energy are the ones you'll manage most actively. Eat when you're hungry, drink when you're thirsty, sleep when you're tired. This is not complicated advice, but it turns out it applies in video games too. (Happiness lives over in your Life stats — let it tank and your work and family will let you know.)

One more to watch, and this one works backwards: Stress. It sits in your Life stats and you want it low, not high. Long hours, juggling several jobs at once, running on empty, poor health, and money trouble all pile it on; a calm day, rest, and anything genuinely fun bring it back down. Let it run high for too long and it starts dragging your happiness — and eventually your health — down with it. Don't grind yourself into the ground.

Weather — It's Not Just Decoration

The sky overhead is real weather: a thermometer (or the temperature next to the clock) shows how hot or cold it is right now, and the Calendar forecast gives you each day's high and low. It's not there to look pretty. Well — it is. But it also does things.

Step outside in bad weather and it costs you:

The Calendar's monthly view with a 7-day weather outlook showing daily highs, lows, and precipitation, plus a month grid marked with real moon phases.
The Calendar's forecast: real highs, lows, and moon phases for your city.

Indoors you're fine — home, work, the mall, a café. The catch: if you're homeless, there is no indoors, and the weather hits about twice as hard. Getting a roof over your head isn't just about pride; it's about not getting pneumonia in February. Dress for the forecast, basically — except the dressing part is "go inside."

The Night Sky Is Real (Yes, Really)

Look up. The stars, the planets, the sun and the moon are all in their actual positions for the date you're playing and the city you live in — and they drift across the sky as your life ticks by, exactly like the real thing. The moon goes through its real phases, on the real day your city would see them.

The in-game orrery: a live solar-system view labeled 'Earth — You are here', with scrub and play controls and a retrograde legend.
The orrery — the solar system in its real positions, "you are here" and all.

Open the Calendar and you'll find an Eclipses page that predicts the next solar and lunar eclipse visible from every city — with local start and end times and how long it lasts. These are real, computed predictions, not flavor. So yes: you can plan a trip to another city to chase an eclipse, watch the sky darken, the stars come out, and the sun's corona flare at totality. We did the orbital mechanics so you don't have to. (There's also an orrery, because of course there is.)

The Eclipses page predicting the next solar and lunar eclipses visible from each city, with local times and durations.
Real eclipse predictions, per city — plan a trip and chase totality.

Getting a Better Job (You Can't Buy Your Way Up)

There are 250+ jobs across 22 career categories and 10 tiers. You advance by actually qualifying — education, certifications, work experience, and in some cases specific skills you can only get by working a related job first. Money helps indirectly (paying for degrees and certs) but you cannot just buy a promotion. The game takes this seriously.

Expanded career-ladder tier trees: Fast Food Empire (Dishwasher up to CEO of Restaurant Chain), Retail & Grocery, and Hospitality & Servers, with the player's current job highlighted.
A career ladder, expanded — every tier from the bottom rung to the top, with your current job highlighted.

The Career Ladder in Plain English

Real talk: The military path is a full simulation — enlistment certifications (no quiz, just earn them like any other cert), basic training with PT standards, fitness requirements for advancement, mandatory retirement ages, pension eligibility. If you want the full experience, it's in there.

Getting a Raise (Without Switching Jobs)

You don't have to change jobs to earn more. There are two ways your pay goes up where you are:

The on-shift work activity list with 'Ask for a Raise' available alongside other work actions like Grind It Out and Break Room Gossip.
Put in the time and "Ask for a Raise" shows up right in your work activities.

Both come down to performance. Doing your job's work activities, showing up, and keeping your character in good shape build performance up; chronic lateness, missing shifts, or showing up in rough condition drag it down. Strong performance now sticks — keep it high and the raises follow. (Raises top out at a job's pay band; past that, the move is a promotion to the next rung.)

Education — The Most Important Purchase You'll Make

Open the Life tab → Education. Degrees and certifications unlock job tiers. Without them, you'll hit a ceiling fast.

The Education panel showing Training Capacity, an owned High School Diploma, and Trade School and Associate's options with Full-time, Evening, and Weekend schedule buttons plus Major/Minor selectors.
Pick a program and a schedule — full-time, evening, or weekend — and keep your GPA up.
Broke and can't afford a degree? Certifications are cheaper and faster. EMT cert, real estate license, CPA — many mid-tier careers just need the right cert, not a four-year degree. Start there.

Money — It Goes Fast, It Comes Slowly, Respect It

Paychecks are net pay (after simplified withholding). They land on payday. Everything else drains your account continuously: rent, utilities, food, transport, loan payments. The Finance tab shows you where it all goes and whether you're solvent.

The Finance tab on an established character: Cash, Income per hour, Total Earned, a Cash Flow card showing monthly income minus expenses and net cash flow, and a Savings balance with an auto-save rate.
The Finance tab a few years in — cash flow, income, expenses, and savings, all in one place.

Credit Score and Loans

You start at 650. Stay in good standing — no missed payments — and your score heals over time on its own, climbing fastest when it's low and leveling off as it approaches great-credit territory. Miss a payment and it drops fast (the penalty gets worse each time you miss the same loan), and that passive recovery pauses until you're current again. Hit 750+ and you get the best rates. Drop below 600 and lenders charge you double. Multiple loans are allowed, but the game enforces a 36% debt-to-income limit. Don't take on more than your paycheck can carry.

And your savings earn interest — money you park in savings grows a little every year, so building a cushion actually pays. It's slow and steady, but it compounds.

The Credit & Loans panel showing a credit score, an active personal loan with its monthly payment and payments remaining, and tiered loan offers with eligibility and APRs.
Your credit score, active loans, and the offers your score unlocks.

If You're Struggling

Low income qualifies you for food assistance (SNAP-style) and health coverage (Medicaid-style) — simplified game models based on real USDA and HHS figures. Check the Life tab. These systems exist specifically so you can survive the early grind without the game becoming impossible.

Insurance — Boring Until It Isn't

Health and auto coverage quietly change how much those expensive "bad day" events actually cost you. When a covered emergency hits — a medical bill, a car accident — your plan picks up part of the tab, and the rest counts toward a deductible and out-of-pocket max that the whole household shares and that resets each plan year. Employer coverage comes from one job you choose (over in Finance → Benefits), and there are Medicaid-like and military TRICARE-like options too. It feels like money for nothing right up until the month it saves your character from ruin.

Life Credits — Earn Them Daily

Life Credits (LC) are a premium currency you earn just by showing up. No wallet required. Spend them on convenience perks on your home tab.

The Life Credits meter showing capacity dots and current balance, with copy explaining the login streak, rewarded ads, and how to spend LC.
The Life Credits meter — earn them daily, spend them on convenience perks.

📅 Login streak: Log in every real day to build your streak. Each consecutive day earns more LC (up to 4 LC/day). Miss days and your earning potential drops, but you keep whatever LC you've already earned.

📺 Rewarded ads (coming soon): Watch a short ad for +1 LC.

Perks are temporary convenience boosts — Energy Snacks, Focus Boosts, and more. Never permanent advantages.

Games — Play for Fun, Climb for Perks

Open the 🎮 Games tab — one place to browse every game, see its perk and where you rank, and start playing. The library is big: classic card games (War, Hearts, Spades, Cribbage, Bridge and more), strategy board games (Tic-Tac-Toe, Connect Four, Checkers, Ultimate Tic-Tac-Toe, Backgammon, and Chess), and solo puzzles (Sudoku, Minesweeper, Word Guess, 2048, Nonogram, Hangman, Mahjong, Crossword), plus fast-reflex arcade games (Dino Dash, Slither, Peg Drop, Myriapod, Gold Runner, Astro Assault). They're free to play and a fine way to unwind — but they're also more than a diversion.

Tap ▶ Play on any game and you're in. For the board games you pick a difficulty — Easy, Medium, or Hard — and drop straight into a match against the computer (Easy and Medium bots make real mistakes, so you can actually win); or choose “Play a friend” to host a table at home and invite someone. Where you can play: Solitaire and Hearts go anywhere you are (and are the only two you can sneak at a desk job); the rest play at home or a casino. No games during class — focus up. And real-money play stays at the casino (21+).

Every game has its own leaderboard, and the best players earn something real. Finish in a game's top three and you hold that game's perk — a genuine, lasting boost to your character's life, not a one-time trinket. You keep it as long as you keep your spot, so it's a reason to actually get good. A few examples:

The leaderboard shows exactly what each placing earns before you sit down, and you can always see where you rank in every game (even dead last) plus the full standings. Beating real people counts for full credit; beating the computer still ranks you — and the harder the bot you beat, the more it's worth, so a Hard win climbs faster than farming easy ones. The harder, marquee games hand out the strongest perks.

Two kinds of perks, don't mix them up. The Life-Credit boosts above (Energy Snacks, Focus Boosts) are temporary conveniences you buy. Game perks are earned by out-playing the field and last only while you hold your rank. One's a snack; the other's a trophy that does something.

Going Out, Drinking & Consequences

You can drink — at a bar, a club, or your own Home Bar once you install it. The game won't stop you. But it's a simulation, so it keeps score: get drunk and you'll feel it in your Vitals (Buzzed → Tipsy → Drunk → Wasted) and again the next morning as a hangover. Push your luck and the consequences get real — drive drunk and you risk a DUI; show up to work drunk and you get sent home; keep it up and you can get fired, even blackballed. The good news: there's always a road back.

The Vitals rail showing an Intoxication stat reading 0.100 and labeled 'Drunk', alongside the usual health, energy, hunger, and thirst bars.
Intoxication is a live vital — the game tracks your BAC, Buzzed through Wasted.
The short version: Let someone else drive (the bus, a cab, a ride-share, or walking carry no DUI risk — only you driving does), and don't clock in drunk.

It's a whole little arc — vices, mistakes, and earning your way back through references or rehabilitation at the Community Center. Read the full guide: Drinking, Consequences & Second Chances →

Fitness — The One That Actually Has Depth

Fitness follows a real exercise science curve called supercompensation. Here's the short version: exercise actually drops your fitness for a day or two (your body is being broken down), then it overshoots your previous level as you recover (days 3–7). Miss that window and you slowly drift back to baseline. Train consistently and fitness climbs over time.

The Training Cycle graph illustrating supercompensation: training fatigue dipping below baseline, then recovery, a supercompensation peak, involution, and sedentary decay.
The supercompensation curve — train, dip, then overshoot your old baseline if you recover right.

Recovery quality depends on how well you sleep, eat, and hydrate in the days after training. Junk food and alcohol cut your gains. Home-cooked meals and a good night's sleep lock them in. The My Health tab shows you where you are in the cycle.

You don't need a gym or any equipment. At home, on the street, or in the park you can do bodyweight work — stretch, a quick jumping-jacks-and-pushups set, a full calisthenics circuit, or a brutal HIIT session. Each activity shows its intensity and the rough fitness it'll build before you commit. Intensity matters: a light stretch or walk barely nudges fitness (but you can do it daily), while heavy lifting, a hard calisthenics circuit, or HIIT drives the real gains — and demands real recovery (up to 3 days) before another hard session pays off. Reaching elite fitness takes consistent vigorous work, not casual movement.

You don't need to optimize this. Just exercise regularly, eat reasonably, and sleep enough. Go hard when you're fresh, rest when the game says you're still recovering, and the system rewards consistency — not spreadsheet management.

Family — Optional, Meaningful, and a Little Stressful

Relationships build up in stages: you can start dating, grow it into a committed relationship, get engaged, and — at 22+ — marry. Moving in together and sharing finances are explicit choices you make along the way, not automatic. A partner can help: a shared household has one earner at a time, so a partner can chip in a modest contribution when you're between jobs — but it's never a second full salary stacked on yours, and it doesn't pad your career earnings or the leaderboard. Partnership buys you breathing room, not a cheat code.

Once married, kids can happen — biological (a "we're expecting" event after ~1 game year) or through adoption (costs money, has a waiting period). Family members have their own happiness. Neglect them and stress builds. Neglect them long enough and the consequences are realistic and uncomfortable.

The Family panel showing a spouse and two children with ages, Family Actions like Date Night and Family Vacation, and a Last Will & Testament section for splitting your estate among descendants.
Marriage, kids, family actions, and a will — the whole family system in one tab.

You don't have to build a family. But it changes the late game. When you die, every living descendant is a continuation option — a chance to inhabit their life and keep the bloodline going. No descendants and you start a new bloodline from scratch. The game is gentler if you've been building a family tree.

Death — Don't Fear It, It's Not the End

Your character dies somewhere between 72 and 90, depending on health choices and a little luck. When they do, you get a life score — a summary of everything they earned, built, lost, and left behind. Then you pick a descendant (if any exist) and inhabit their life. The generation counter goes up. The bloodline continues.

The end-of-life score screen: 'You Died at Age 84 — A solid life well lived', with total earned, peak happiness, and descendant counts, and a 'New Bloodline' button to continue.
The end-of-life summary — and the button that carries your bloodline forward.
This is the heart of the game. Each generation starts with whatever the previous one left behind — money, education, a family name. A well-lived first life makes the second one easier. A squandered one makes it harder. The legacy is cumulative.

A Few Things Worth Knowing

Ready to Start?

Your life is waiting. No downloads, no account required — just play. The game runs indefinitely on a machine in someone's living room, which honestly feels appropriate for a game about the unpredictability of life.

Start Your Life →

Don't See Your Career?

SaltaVidas has 250+ jobs and more are added regularly. If there's a career path you'd love to see — plumber to plumbing contractor to plumbing empire, wildlife biologist, forensic accountant, long-haul trucker, underwater welder, rodeo clown — send it in. Every suggestion gets read by the actual human who makes this game.

Submit a Career Idea →