Short, plain-English guides to the systems that actually decide how a life goes. Each one is written from the real game — no theory, no filler. New guides land here as systems ship.
Getting Started: Your First Life Job, roof, food, and what to do in the first three check-ins. The 10-minute version of the whole game. Jobs, Interviews & Raises How applications really resolve, what interviews check, and the two levers — performance and credentials — that raise pay. Money & Budgeting Cash vs savings, the auto-save rate, credit score, loans, and why rent week ruins more lives than anything else. Life Credits, Explained What LC buys, how to earn it free, when to bank a voucher, and why a full bank wastes earnings. Market Trading Guide One row per item, cheapest seller first. How to read lots and unit prices, when to sell, and what medians mean.A SaltaVidas life runs on three layers that feed each other. The cash layer — job income, rent, savings, credit — keeps the character alive and buys education. Education and performance raise income, which funds bigger moves: degrees, homes, families. On top sits the token layer: Life Credits earned by showing up daily, spent on card games, peeks, and perks, bankable into vouchers when the meter fills. And the player Market converts between the two worlds, turning surplus tokens and packs into working cash at player-set prices. Most failed lives trace to exactly one neglected layer — usually savings. Read the money guide first if you read nothing else.
Time is the fourth resource and the only one you can't earn: about one game day every two real hours, asleep or awake. The guides assume you'll check in a few times a day, not live here. That rhythm — earn, save, sleep, repeat — is the entire game, and everything below just makes each cycle sharper.
Play Now — It's Free →